![]() I'm not sure if an Ogryn doing the whole "float like a butterfly, sting like a bee" routine is intentionally silly, but it's still hilarious. Coyote and Roadrunner bit – Darktide isn't shy about those tongue-firmly-in-cheek moments that Warhammer 40,000 does so well. Heck, I even let out a good belly laugh after lopping off some poor sod's arm because he examined the bloody stump before falling over as if this were a Wile E. Better yet, darting into an armored enemy's range to knock off their shoulder pad, exposing a weak point in the process, then dashing away before they can retaliate will almost certainly make you smile. It's endlessly satisfying to slice and dice a dozen Poxwalkers, then block an incoming overhead two-handed hammer swing from one of the more sentient enemies before shoving them away. ![]() ![]() Light, heavy, and special attacks are all chainable to brilliant results. I took to the Ogryn Skullbreaker's stopping power due to its muscly stopping power never going out of style, as Darktide's shockingly in-depth melee combat will consistently test your hand-to-hand martial prowess. These classes really do feel distinct since there’s not too much overlap with weapon types, though multiple classes can use smaller arms, such as Laspistols. Finally, there's the Zealot Preacher – a holy warrior adept with close-range weaponry like hammers that increases their damage melee output through the Chastfise the Wicked ability. Psyker Psykinetics use staffs to force-push crowds, then follow up with a gruesome Brain Burst that… well, let's say the name isn't metaphorical. If overwhelming firepower is more your speed, then the Veteran Sharpshooter's Volley Fire prioritizes elite targets and briefly amplifies the stopping power of both rifles and automatic weapons. Of those, I fell head-over-heels for the tank-like Ogryn Skullbreaker – this chaingun-toting brute can easily knock down dozens of enemies with one lumbering swipe or utterly decimate crowds via the locomotive-like Bull Rush ability. Each one has customizable equipment loadouts and a unique ability that compliments the other's toolkits to magnificent results. Luckily, squashing so-called free thinkers doesn't get old, regardless of the story context.ĭarktide has no wrong choices amongst its four playable classes, which include the Veteran Sharpshooter, Ogryn Skullbreaker, Psyker Psykinetic, and Zealot Preacher. Cutscenes more-or-less boil down to several authority figures suggesting that you're merely a dissident exterminator until proven otherwise, which became a running joke in my friend group during the 35 hours it took us to reach the level cap. ![]() Cheeky squadmate banter and clever winks toward the tabletop game's intricate lore don't quite make up for there being no broader narrative tissue holding everything together. Regrettably, Darktide's story never grows into a tale worthy of note across the 13 playable missions. The massive hive city of Tertium is overflowing with zombie-esque hordes, gun-toting preachers spouting blasphemous gospel, and all sizes of misshapen, rift-powered monstrosities that you'll joyously slaughter by the thousands as a conscripted convict. Darktide opens like many other wondrously over-embellished Warhammer 40,000 stories before it: with a legion of Chaos-worshipping Poxwalker traitors causing trouble.
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